![]() ![]() But once you actually see it, you realize that it's quite helpful. It's easy to overlook, especially if you do not know that it is supposed to be there. But without the raster effects, your aircraft's shadow will not show up, as you see in the screenshot below. This is done using mid-scanline raster effects, which are extraordinarily resource intensive to emulate. Or consider Air Strike Patrol, where a shadow is drawn under your aircraft. Unless the software does everything in the exact same way the hardware used to, the game remains broken. One can imagine the frustration of instantly losing three hours of progress and being met with an unbeatable game. Yet once you reach stage 6-1, you can quickly spot the difference between an accurate emulator and a fast one: there is a switch, required to complete the level, where the game will deadlock if a rare hardware edge case is not emulated. At first glance, it appears to run fine in any emulator. ![]() This is an SNES platformer with no save functionality, and it's roughly 2-3 hours long. Too bad the game itself is garbage and nobody bothered ) It was likely added as a copy-protection measure to thwart Chinese-based piracy. If anything, options like PCSX2 that let the end-user choose between accuracy and performance are ideal IMHO. SNES9X thankfully doesn't force accuracy over performance. ![]()
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